Atlux logo header
Documentation

Everything you need
to get started

Click to scroll to each section
For instructions about installation, follow this link:

Installer

01

Start-up and Login

Enabling Atlux, activating the license from FAB, and logging in.

Enabling Atlux

After installing the plugin via the installer or the Epic Games Launcher, go to Edit/Plugins in your project. Search for Atlux, and enable the checkbox on the left.
The Editor will need to restart after this.


Login

If you have already activated your license from FAB, or have purchased the plugin via the website, simply fill in your email and password and Log In.

FAB License Activation

If you purchased the plugin on FAB and this is your first time using Atlux, click on FAB License Activation. Then enter your preferred email address, choose a password, and provide your Order ID, which you can find in your Epic Games receipt email or in your FAB purchase history.
You will be logged in instantly, and a confirmation email will be sent to your inbox.


02

Interface and features

Assets, presets, quick functions, easy render settings and a 1-click render button. Below on the left is a representation of Atlux's interface inside Unreal Engine.
Scroll down to go through all the sections.

Studio
Light
Prop
Action
Post-P
Capture
Sequence
Render
Atlux Interface Studio for Unreal Engine

Atlux Interface Lighting for Unreal Engine

Atlux Interface Sequence for Unreal Engine

Atlux Interface Render for Unreal Engine

Atlux Interface Sequence for Unreal Engine

Atlux Interface Sequence for Unreal Engine

Atlux Interface Sequence for Unreal Engine

Atlux Interface Sequence for Unreal Engine

Atlux Interface Sequence for Unreal Engine


03

Editor Mode

Keyboard shortcuts and Placement Mode for an easier shot setup.

Selection shortcuts

Camera Selection
Press Tab to select and cycle through all cameras in the scene.
Press Ctrl + Shift + P to Pilot the current camera.
Target Selection
Press Ctrl + Tab to select and cycle through all targets in the scene.
Light Selection
Press Shift + Tab to select and cycle through all lights in the scene.

Placement Modes

Asset Placement Mode
With any Atlux asset selected, press Ctrl + Space to enter Placement Mode.
The asset follows your cursor; refine with mouse wheel and keyboard controls.

Placement Mode Controls

Placement Mode is automatically activated when dragging a new asset from Atlux's interface. You can also activate it for any existing actor (including your own meshes) by selecting it and pressing Space.

Asset Manipulation

  • Move Asset: Asset follows the cursor position in the scene.
  • Asset Distance: Mouse Wheel moves the asset closer/further from the cursor (up/down when cursor is on the floor).
  • Scale Asset: Up/Down keys, or Shift + Mouse Wheel.

Cameras

  • Move / Distance: Same controls as Asset Manipulation.
  • Focal Length: Up/Down keys, or Shift + Mouse Wheel.

Tip

Placement Mode is ideal for fast blocking: drop props, position lights, and adjust camera framing without switching tools.

Light Painting
Similar to Placement Mode, but optimised for lights. Enabled when dragging a new light from Atlux's interface, or pressing Ctrl + Space with a light selected.

Light Painting Controls

Light Painting behaves like Placement Mode, but includes extra controls specific to lights. It activates when dragging a new light from Atlux's interface, or by selecting an existing light and pressing Space.

Placement

  • Light Placement: Light follows the cursor. When hovering a mesh, it can auto-position to illuminate the hovered area.
  • Light Distance: Mouse Wheel moves the light closer/further from the surface under the cursor.

Intensity, Scale, Rotation

  • Intensity: Alt + Mouse Wheel.
  • Scale: Up/Down keys, or Shift + Mouse Wheel.
  • Rotate: Left/Right keys, or Shift + Mouse Wheel.

Targets & Light Types

  • Toggle Target: Tab
  • Toggle Light Type: Ctrl+Tab, Shift+Tab

Area Light Dimensions

  • Height: Shift + Mouse Wheel
  • Width: Ctrl + Mouse Wheel

Tip

Light Painting is best for rapid look-dev: place a key light with the cursor, dial intensity, then refine scale and rotation without leaving the viewport.


04

Atlux Live

The runtime version of Atlux, with automated desktop app packaging.

Atlux Live
Atlux Interface Live for Unreal Engine